![]() ![]() God of War is scripted throughout, so it is too bad that there isn't a Dreamcast game that amps up the polygon counts through eliminating gameplay like that. ![]() I would also like to say that the Draconus and Berserk videos I posted earler seem to be clearly better in everything texture mapped and lit polygonal 3D aside from possibly some of the main character's facial animations. What do the three videos above have in common? Indistinct texture mapping with lighting effects to supplement the lack of detail, reasonably high detail main character models. Silent Hill 3 actual Gameplay: Gear Solid 2 Shell Core Gameplay: ![]() Silent Hill 3 Cutscenes (Actual PS2 Footage?) From 4:39: Some more vids from the Dreamcast Appreciation thread: Since this thread is obviously going to repeat the same cycle.
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